The Hanging Ropes --- People who have been to a jungle see
hanging vines. But the vines are not for swinging on. They are
just plants growing and perhaps devouring trees. People who play
at theatre also frequently see hanging ropes on a theatre set and
it becomes all-important to them. The hanging ropes in theatre
really do not express anything exceptional. They are not rational,
and confronting them always involves moving beyond them.
Motion within the ropes is literal. A little fantastic, but not
fundamentally constructive. Obsession with ropes is just
obsession. It requires work. It leads no-where outside the ropes.
The False Door --- In Egypt a false door represents the
connection to the after-life. But within other religions it
represents how Egyptians are duped. The false door is essentially
something wrong, something missing, or some form of deceit.
Like the ropes, there is no way to overcome the door except to
acknowledge what it is doing. Just as theatre is wrong for having
hanging ropes, so too Egypt is wrong for having false doors. But
unlike the ropes, a false door can mean something: it can mean
madness. And recovering from things that are missing is difficult,
but it teaches politics and sometimes philosophy.
The Cup of Joy --- Europe instead of Egypt or the theatre is
obsessed with the concept of a 'cup of joy'. Unfortunately, joy is
just indulgence, and it creates an irrational rift sort of like the
false door. Obsession with joy can take time away from
meaningful activities, and if the life and emotion fades away, then
there is nothing left. The Cup of Joy becomes the story of the
rose that was once young and fertile, but later became dried and
dead. Transient things are not really a basis for joy, but merely
foolishness. Paying for joy with misery is not a good way to
dedicate one's life. True love becomes something immortal,
instead of a fragile luxury for mortals. Learning about the real
truth becomes the only way to overcome agony and hard
The Game of Marbles --- If there is a long delay in history, it is
perhaps the response to the game of marbles. This shows how the
real failure is simply a lack of thought and goodness. Humanity,
according to this view, remains the same as always. The scenes
merely shift, but the problems remains the same. Anthropology
becomes a timeless system subject to a 'logic of aberrations'.
Individual taste determines the character of life, and leaves
senselessness for the gods. A few prodigies survive and change
from their original form. Games like marbles are timeless and
influence everything while also expressing the fundamental fact
that very little has changed in the mind of God. Humanity is false,
so to speak. Humanity is a project. Humanity is un-thinking.
Humanity is anthropology, a plastic study of games which have
rules, like marbles, and stacks of marbles, and colors of marbles,
etc. There is a limit to human thought because there is a limit to
the human condition. Progress involves moving beyond the human.
BACK TO SYSTEMS