APPLIED SYSTEMS

IDEA MECHANICS

Let's consider hypothetically that someone doesn't believe
Atheism is a difficult idea. For a long time they consider atheism
in a thoughtless way: a part of their life.

But at some point, someone introduces the idea that atheism
could be a difficult concept. Maybe a concept that requires a
divinity.

At this point a strategy is needed. Perhaps, instead, atheism is a
result of human inventiveness. But is human inventiveness easy
or difficult? Wouldn't difficult inventiveness be inspired? And
wouldn't easy inventiveness involve an overflow of many
concepts, no individual one of them of which could be preferred?

Apparently, the atheist has a choice: either atheism has divine
importance (a singular concept), or humanity was divinely
inspired to think of it!

This is the kind of argument that underlies idea mechanics, a
discipline that has existed in some form for a long time, perhaps
since the invention of ideas concept in language in Ancient India
or Athens.

The point is, until we recognize that an idea IS an idea, in a divine
sense, then we don't have much power over it.

So, there are four basic categories of idea mechanics:

1. Inspired ideas (divine origin).
2. Logic (favoring one theory over another).
3. Semantics (multiplicity of theories), and:
4. Objectivity (perfect knowledge).

          
BACK TO SYSTEMS